

Switching to HVGC at this point reduces the cost of Rail Shot by 8. I suggest using Combustible Gas Cylinder until level 20 when you get Tracer Missiles which also happens to allow the use of Rail Shot. Muzzle Fluting (for Power Shot at first, Tracer later) I suggest the following path for the first 17 points in Arsenal. PVE Bodyguard Hybrid Leveling Build (Focus is healing, but you still have Tracer Missile for DPS) PVE Bodyguard Leveling Build (Best healer you can be for your level) PVE Arsenal Leveling Build (Best DPS you can be for your level. So decide if you want better DPS or better heals, but this build is still broken IMO as you can't even afford upgraded arsenal. Note: To be honest it really needs 1 more point in Prototype Particle Accellorator but you'd have to steal it from Critical Efficiency. Lvl 50 PvE Hybrid Pyro (You absolutely hate Tracer missile, but still want to have some DPS & some heals) Lvl 50 PvE Hybrid Arsenal Focus (You have most of the healing tools, plus Tracer Missile.) Note: The main difference between this and the raiding build is that Alacrity and Cure have been traded for more survivability Mercenaries have Set Bonuses and an Ability with Charges.Lvl 50 PvE Bodyguard (New to 50, doing FPs, gaining gear) If you use all the Charges the Ability has, you have to wait for the cooldown timer to complete to be able to use the Ability again.

When the cooldown timer is up, you will gain another ‘Charge’.

When you use an Ability with a Charge once, it uses up one Charge and the Charge timer goes on ‘cooldown’. You have to have at least 1 Charge to be able to use an Ability with Charges. For example, if an ability has 2 charges on it, you can use the Ability twice. NAMEĬharges basically allow you to use select Abilities more than once, depending on the number of Charges they have. Where to get the new Set Bonuses (besides Vendors). This effect cannot occur more than once a minute. Power Surge grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. After activating Supercharged Gas, your next Rail Shot or Mag Shot critically hits. This effect can only occur once every 10 seconds.ĭoing damage or healing an ally has a 5% chance to build a Supercharge, and can only occur once every 3 seconds. Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan is more effective and generates no Heat. Stacks up to 5 times but is removed on 6th stack.ĭealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 10%.
